Planning and laying track

General hints

By the time it comes to laying track, you should have a good idea of the route it will follow, either as a detailed drawing or just as a vision in your mind. In either case, it's time to fasten the track to the baseboard. If you are using pre-cut pieces, you can't really go wrong here, provided that some simple rules are followed. If you are using flexible track you need to be more careful. Suggestions follow.

Working with flexible track

I have already discussed the advantages of working with flexible track: it is cheaper, can follow any curve, and can be cut to any length. However, it does take some practice to work with this stuff, and it's easy to get into a mess.
       The first problem you are likely to encounter is cutting the track. Various possibilities suggest themselves: pliers, hacksaw, bolt cropper, etc. A hacksaw produces a smooth cut surface, but it's tiresome when you have hundreds of cuts to make. Moreover, it's fiddly to keep both rails still while cutting (someone makes a jig for this, which might help). I use a stout pair of side cutters, which cut cleanly but leave a slight burr. Although slight, this burr is large enough to stop the fishplates fitting properly, which is bad. You can file the burr off or, as I do, simply trim the burred area with a smaller cutter. Be warned that even a slight distortion of the cut end will result in the track segments not butting correctly, which will cause problems when running trains later. Another popular method of cutting, which I have not tried, is to use a miniature high speed disc cutter (Dremel make one). This, I am told, cuts quickly and without burring.
       The next problem to overcome is to ensure that the joined track segments make perfect, smooth joins (as described above). I find the best way is to pin the sleepers on each side of the join as soon as possible, then add pins working away from the join. I suggest testing each section with a train as soon as it is connected.
       Don't forget that with flexible track, there's no guarantee that the lengths provided will allow points, etc., to lie in the correct places with respect to one another. Where you have points that work together (e.g., `slips' between parallel tracks) you'll need to mount the points first, then join them with track.

Ballasting

Real track is secured by a heavy layer of gravel ballast. This lies between the sleepers and reduces the tendecy of the track to move when trains pass over it. You can get this effect in a model railway using fine crushed gravel, avaliable from model shops. To simulate sandy areas you can use... er... sand.
       There are various well-established techniques for sticking the ballast to the trackbed. One method, which I confess I have not found very effective, is to drip glue onto the area to be ballasted, and then sprinkle the ballast. The problem with this technique is that if you don't get perfectly even coverage first time, it's difficult to adjust, because the glue prevents the ballast being smoothed out. The approach I favour is too poor the ballast all over the required area, smooth it with a small brush, and then poor thinned glue over the top. Hint: about three parts water to one part glue, with a few drops of detergent. The detergent reduces the water surface tension, so the mixture can flow into all the gaps. The photos below show a section of track before and after ballasting. In the `after' photo the glue is still partly wet.

Wiring

If you aren't planning to use DCC for controlling your trains, you will need to take the wiring requirements into account when planning and laying track. Remember that traditional DC control systems work by controlling the track, not the trains. If you have points controlling access to separate sections of track, the normal rule is to apply power to the `feed' end of the points (that's the end that both tracks run to) only. This allows the position of the points to control which track section is live. Beyond this I haven't much to say on the topic: wiring track for DC control is a specialist skill that I haven't had to learn. With DCC control, we simply wire all the track together. The only caveat is to ensure that all the `right hand' rails in the layout are connected to all the other `right hand' rails, and all the `left hands' to the other `left hands'. Otherwise there will be a short circuit across the power unit.
       There is one place where this strategy won't work, and that's in a `reversing loop' arrangement. This is one that looks like this:
    /-----\
---/       \
   \       /
    \-----/
and allows a train to enter it and come out facing the other way. If you think about the wiring, the left track on the entry to the loop joins up with the right track on exit, and vice versa. It's an inevitable short circuit. There is an (ugly) way to deal with this in traditional wiring, involve two-way reversing switches. With DCC it goes against the spirit of digital control to use manual switches; happily you can get a gadget that takes care of it automatically. The procedure is to isolate both limbs of the loop from the main track, so that it is electrically separate from it. Then the reversing gadget sits between the main track power and the reversing loop. The gadget switches the polarity of the loop by detecting the brief short-circuit that occurs and the train wheels bridge the isolating links. The gadget is quite expensive (£50-100), so you don't want to have too many loops on your layout.

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